Description
- Real time head and expression tracking in an input video stream, (also with audio analysis).
- Combining tracked data with additional virtual puppeteer-ing input.
- On-the-fly animation re-targeting for the tracked data and applying the animation on a user selected 3d model, with audio processing (voice alteration)
- Rendering and lighting the animated model in real time, in a user selected background.
- Encoding the rendered video and sending it further as output from a virtual webcam (it basically intercepts webcam input, and swaps the images captured by your real webcam with the fantastic content before sending it further).
- Provide the interface for tuning the parameters of all operations above.
- Customizable avatars
- Open creation platform: you can make your own models (outside of FaceRig), import and use them as your avatars. The models need to be created according to a set of published specs.
Minimum Requirements
| OS | Windows® 7 or later |
| Processor | AMD Athlon II X4 645 3.10 GHz or equivalent |
| Memory | 4 GB RAM |
| Graphics | NVIDIA GeForce GT220 or equivalent |
| DirectX | Version 9.0 |
Recommended Requirements
| OS | Windows® 7 or later |
| Processor | Intel(R) Core(TM) i5-4570 3.20GHz or equivalent |
| Memory | 8 GB RAM |
| Graphics | NVIDIA GeForce GTX750 or equivalent |
| DirectX | Version 11 |













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